The short answer:
You score more from corners by choosing a clear delivery target, using legal blocks to free your best header, and planning for the second phase. Rehearse two or three routines until players execute them automatically rather than improvising in the box.
Should you attack the near post or far post?
Near-post deliveries suit a flick-on that creates chaos and lets runners attack the resulting flick. Far-post deliveries target your tallest, most powerful header in space. Pick a primary target based on your personnel and the delivery quality of your taker.
Either way, the ball must beat the first defender.
How do blocks and screens create space?
Within the laws, you can position players to legally obstruct markers and free your target attacker. Timing the run off the block is everything.
- Use a stationary player to screen a marker.
- Start runs from deep to build momentum.
- Vary the attackers so opponents cannot zonal-mark predictably.
How do you plan for the second phase?
Most corners are cleared to the edge of the box, so station a confident striker of the ball there to shoot or recycle. Keep two players back as a rest defence to stop the opposition counter-attacking your committed numbers.
How many routines should a team practise?
Two or three well-drilled routines beat ten half-learned ones. Rehearse them weekly so players know their roles instinctively, and give the taker a simple signal to call which routine is on.
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